﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace WindowsGame1
{
    public interface ICollider
    {
     //   int GetGroup();
    //    void SetGroup(int g);
        Vector2 GetPosition();
        int GetWidth();
        int GetHeight();
        void onColision();
    }
}
